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Project Descend is a top-down action roguelite where death is not failure — it's the only way forward.

You fight in a single arena against endless waves of enemies that grow stronger and more numerous over time. When you die, you choose a permanent upgrade and start again, a little harder, a little more prepared. There are no bosses, no objectives, no finish line in sight. Just fight, fall, and descend deeper into the cycle.

The only way to win is to die enough times. How many? You'll never know. A number was chosen at random when you first launched the game, and it will never be shown to you. One run, the cycle simply ends. You won't be told why. You'll just be free.

This is also my first completed project as an indie developer, so I'm shipping it under a simple principle: finish over perfect. The scope is intentionally small — one arena, one loop, one idea pushed to its conclusion. 

If you die and wonder if that was the last time — it might have been.

StatusIn development
PlatformsHTML5
Authorresidol
GenreAction
Made withUnity
Tags3D

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